Archive for March, 2007

Old Bird - Quick Doodle

Posted in Daily Sketch on March 28th, 2007 by burtabreu

This was a 3 minute sketch that sort of popped out and I tried a quick ink in Flash - about 3 minutes as well. Getting faster on the Wacom. Neatness is another issue.

;)

I liked the old bird and think I’m going to use this same sketch to play in Illustrator. Several of the job listing I checked out require it and my skills are barely more than using live trace.

Doodle 1 - Old Bird

Doodle 2 - Old Bird Hallway

In the process of trying to find answers to my Illustrator question I found this excellent blog with Brian Denham’s Illustrator tutorials.

Brian Denham’s Illustrator Blog

Still messing with this in Illustrator -slllooowwww- but wanted to see some color so I did a quick paint job in Photoshop. Critiques appreciated. I know the feet are probably too clunky.

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Alien Skin - Snap Art Plug-in

Posted in Art and Animation on March 27th, 2007 by burtabreu
Alienskin produces some cool plug-ins for Photoshop and other graphic design programs. I have purchased a few of their  products decided to drop in for a quick visit. SnapArt looked like fun, so I downloaded it for a test drive. I played with it for the better part of an afternoon and decided to post a few screen shots.

The filter applys natural media effects to images. It does a good enough job that I wondered if it might be useful to create background layouts for animation - from photographs or renderings of a 3D environment. Take a photo, apply some effects and presto! Instant painterly, sketchy, or cartoony style backgrounds and props for your budget Flash animation studio.
I downloaded an image from ImageAfter and played with a couple settings to give you an idea of what the tool can do. Lots more is possible with settings that include lighting, canvas texture, line width, styles and so on.

Here is the original image …

Here are some variations (the last two include other quick Photoshop layer blending I tried - gradient map and a lineart only copy of the image produced by the SnapArt filter)

Read more »

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Daily Sketch or Doodle-Mania?

Posted in Daily Sketch, Art and Animation on March 22nd, 2007 by burtabreu

Well, trying to get at least a little drawing in every day now that school is wrapped up. As I look at today’s offerings I guess they are more doodles than sketches. I didn’t start with an real idea of where they were going, and often just followed the lines until something started to emerge before making it whatever. Hopefully some value in this exercise though I had better spend some time on ‘real’ characters if I want to get better.

Thoughts, ideas, suggestions …. ?

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Quick Bite Cafe

Posted in Art and Animation on March 21st, 2007 by burtabreu

After 8 weeks of work our student short, for the studio production class, is done. I’m off to work but wanted to post a quick link. It is a 66mb avi. I will try to compress as DivX or something else after work.

Let us know what you think!

Download link

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Burt’s Daily 03-21-07

Posted in Daily Sketch on March 21st, 2007 by burtabreu

Well, graduation day is here - now I have to find a job somewhere in the animation industry. Hopefully I can get in at some level and work my way up. I’d love to get into Dreamworks, Disney/Pixar, Nickelodeon or Sony Image Works but anyplace where I can grow as an artist, make enough money to take care of my family and be involved in the story process in some way would be awesome. I am going to try to talk to some people from the aforementioned companies, get a brutal critique of my skills, and set a goal to do whatever I need to do, to improve my skills, so that in one year I am good enough to get hired at any of them.

Anyway, while waiting for Amy at Career Services I did a couple quick sketches …

If you take the time to look at my stuff why not take a moment to critique? It really helps!

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Photoshop Background Test - Gradient Maps

Posted in Art and Animation on March 19th, 2007 by burtabreu

I sketched a background and colored it in grayscale in Photoshop -an effort to better control the light values without the distraction of color. I’m experimeting to see what the best way to colorize the grayscale images might be. I got a few suggestions on cgtalk. The first was to use gradient mapping which is what I tried here. Feedback on the look of the background, its suitability for animation, other coloring techniques for grayscale images, and anything else that will improve my work all appreciated.

Here is the original grayscale image …

Grayscale Image

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The Agony of DaFeet and other Musings …

Posted in Art and Animation on March 16th, 2007 by burtabreu

Well, we had our much awaited show and industry mixer yesterday at the California Market Center. It was a hectic drive to get there on time with my family in tow as I had to work for several hours that morning -but we made it. The building houses the Otis School of Design and we enjoyed walking the hallways, looking at the fashion renderings - I really loved the way they rendered the textile textures (with marker and prismacolor pencils it appears). There were many standout designs including some oriental inspired pieces that were stunning.

Our school - Brooks College - had student displays from our Fashion Design, Interior Design, Graphic Design and Animation programs. There was some awesome work and for a school that has a pretty fast track (average program is only 18 months compared to 4 years for many other schools) I think we did very well. Read more »

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Anime Studio (Moho)

Posted in Art and Animation, Anime Studio (Moho) on March 15th, 2007 by burtabreu

I’ve decided to make a little niche on my corner of AnimationBlogSpot to feature one of my favorite little programs. Some of you may have looked at Moho at some point, recently reborn as Anime Studio, but unless you have taken it for a test drive you may not realize what a gem it is. I do not work for e-frontier, I’m just one of many fans of this program. You can see the

Official Page at e-frontier.

Anime Studio is a powerful 2D vector-based cartoon animation application. It is not an ink & paint tool that requires you to draw each frame of your animation by hand. You can do cutout style animation, layer animation, bone animation, and point animation. You can draw your characters once at the beginning of an animation, then use the bone tools to manipulate them like puppets. It includes tools for drawing and coloring, keyframe animation, 2D particle system, a 3D camera which can be animated, the ability to import 3D obj mesh, multi-layer compositing and final rendering.

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